

Checked TIPSĪ full translation check of the TIPS has been completed, fixing minor terminology issues and light inaccuracies, as well as improving general readability. Also includes display fixes in Suzuha’s route. Script fixesĪ full proofreading pass of the game has been completed, fixing slight grammatical issues, minor typos and wording issues, as well as an extensive amount of inconsistencies with text formatting and a handful of translation fixes. Each can be turned on and off individually, if you like.


A full translation check of the TIPS has been completed, fixing minor terminology issues, light inaccuracies, as well as improving general readability.A full proofreading pass of the game has been completed, fixing slight grammatical issues, minor typos and wording issues, as well as an extensive amount of inconsistencies with text formatting.Fixed an issue where some HQ videos were not properly replaced.The Cosplay Patch has been upscaled and implemented!.Let me know if you need more info, affected hl version or temporary RDP access to my server.Cosplay Patch Changelog Version 2.1 (Oct 23, 2022) dll(cl_dlls/client.dll) differs from the server's" error. My goal is to make server accept all p48 clients (even those non-steam older ones, by using revemu)Īll I'm asking you is to fix the infamous "your. I'm willing to be long-term tester, I'm having private server with public IP, running Opposing Force. Swds 5758 + serverside client.dll old + any (new/old) clientside client.dll always works. Swds 5758 + serverside client.dll old (same as clientside) -> client can connect now, all is working Swds 5758 + serverside client.dll new -> error Swds 6153 + serverside client.dll old (same as clientside) -> error Swds 6153 + serverside client.dll new -> error I tried to disassemble swds.dll and find and remove these checks but I failed. I also managed to circumvent this by replacing swds.dll with the one from build 5758 and having client.dll matching on client/server. This error can be circumvented if you change few bytes in client-side hw.dll to skip the received CRC check for client.dll. And then client disconnects.Ĭlient and server's client.dll do match and I still get an error. dll cl_dlls/client.dll differs from the server's". I'm getting following error on client "Your. While I admire your work, especially the performance boost, the Re-HLDS is so good in mimicking HLDS 6153 behavior - as it keeps rejecting older clients (probably sending incorrect CRC).
